#region Licence
// Copyright (c) 2008 Tasman Logic Ltd

// Permission is hereby granted, free of charge, to any person obtaining a copy of this software 
// and associated documentation files (the "Software"), to deal in the Software without restriction, 
// including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, 
// and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, 
// subject to the following conditions:

// The above copyright notice and this permission notice shall be included in all copies 
// or substantial portions of the Software.

// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT 
// NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, 
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE
// OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#endregion

using System;
using System.Runtime.Serialization;

namespace ActiveSharp.Utils
{
    /// <summary>
    /// Throw in default branch of case statements if there default branch should never be hit,
    /// or at end of if/else ladder
    /// </summary>
    /// <remarks>Is for defensive programming - i.e. throw this in branches which should "never" happen 
    /// (which is why it takes no message, no point in cluttering code with descriptions of such rare events,
    /// just the call stack will tell the caller enough) </remarks>
    [Serializable]
    public class UnexpectedCaseException : Exception
    {
        public UnexpectedCaseException()
        { }

        public UnexpectedCaseException(string message)
            : base(message)
        { }

        public UnexpectedCaseException(SerializationInfo info, StreamingContext context) : base(info, context) { }

    }
}
